Cualquier duda que tengas sobre el juego, instalación, parches nuevos, mecánica del juego, controles y en general todo lo referente al mismo, aquí tienes un lugar donde plasmarlo.
Hoola gentecilla, os os voy a dejar por aqui la información que he encontrado este mes de septiembre, y como ando jodido de tiempo, he decidido ir recopilando lo que he visto y poneroslo de golpe
Confirmación de ultima Hora:
Now for Squadron 42 we do have a really great cast, which we will announce in a week from Saturday, but that was one of our stretch goals so it would be a bit rich to accuse us of mismanagement there!
SQ42 sera "presentado" o anunciado en la CitizenCON!!!!!
-Acerca del CCU(cross chassis upgrade)
"Hello! The CCU system with the current fee rules is all pre-launch. Once we're live, everything happens in the game world - you don't magically change to another ship, you sell your old one and buy a new one with UEC. (Hopefully we'll reuse some of the back end developed here to make that process happen, though!)" forums.robertsspaceindustries.com/discus...724/#Comment_5666724
El sistema CCU tal cual conocemos es "prelanzamiento", una vez vayamos a el mundo en vivo(lanzamiento del juego) no existira el CCU.
Venderas tu nave por UEC, y tendras que comprar la que tu quieras(si esta disponible)
-CitizenCON, evento dedicado a StarCitizen
CitizenCon 2015 will be held at the Runway Visitor Park at the Manchester Airport, featuring a Concorde jet as a backdrop! Doors will open at 6 PM local time on Saturday, October 10, 2015. robertsspaceindustries.com/comm-link/tra...-For-CitizenCon-2015
Dia 10 de octubre de 2015, se podra seguir presumiblemente en twitch, aun no he encontrado uno que afirme al 100% que lo hara, editare cuando lo sepa o alguien lo encuentre.
Endeavor Master Set - LTI – Standalone Ship
€871.20 EUR
Algo interesante que posee esta nave:
*MISC Endeavor: Comet Telescope View Concept vimeo.com/140858786
Modulos que posee:
-Enfermeria
-Ecosistema(organic module) Permite el crecimiento de vida en un entorno controlado dentro de la nave para propositos cientificos.
-Discovery Module Es el modulo que todo astronomo desea(ver video de arriba*)
-Landing Bay(adicional) Aproximadamente 2 cutlas de ancho y lago.
Modulos en posible desarrollo:
-Crew Module
-Fuel Module
-A ring-shaped Supercollider Module: would enable incredibly precise adjustments to be made to the core components of various weapons and thrusters
-Defense Module
The Pods- Modulos que se pueden "comprar" ahora mismo por dinero y mas tarde ingame.
Slots - Huecos: La Endeavor posee 3 huecos para llenar, y cada modulo tiene un tamaño predeterminado de 1 o 2,actualmente no hay de tamaño que ocupen 3
Modulo Coste Huecos Limit Function
Supercollider $125 2 - Item Enhancement
Telescope $125 1 1 POI discovery, Do Science
Biodome $100 1 2 Grow food & 'herbs'
Medical $75 2 - Heal, Respawn
Landing $75 1 1 Ship bay, taxi stand
General Research $45 1 - Do 'Science'
General Science $45 1 - Science -> UEC
Fuel $35 1 - Fuel++
SEAC $25 1 - Crew++
Como bien sabeis en esta nave se pueden desarrollar ciertas drogas, entre otras cosas porque es una nave cientifica.
Oficialmente tendremos las siguientes:
Advertencia: Spoiler![ Clic para expandir ][ Clic para ocultar ]
On the narcotic side, there are still legal and illegal drugs. Overtly harmful drugs (particularly those with no medical application) fall into the illegal category.
Popular drugs:
Stims: Legal drug, composed of various combinations of tobacco, caffeine, and mood-enhancer. Smoked as a cigarette. Cheaper, knock-off brands are sold as packs of individual smokes while higher-end versions have electronic cylinders with replaceable cartridges.
SLAM: A fear-inhibitor and painkiller. Most commonly ingested as a gas. Vials of SLAM are cracked and inhaled. Initially gained popularity as a steroid for athletes before going black-market. Heavy-duty SLAMjunkies are easily identifiable in public; they have ‘the shakes’ — involuntary muscle twitches. Important to note that this is not a sign of withdrawal, simply a side effect.
WiDoW: Thick ink-black Opiate. Exclusively injected as a liquid. Extensive use stains the veins black, creating web-like subcutaneous patterns through the body.
Neon: Club drug. Similar to Ecstacy. Slight hallucinogenic, affects the nervous system.
Color: Street name for a tranquilizer and knock-out hallucinogen, believed to be Xi’An in origin. Looks like flakes of bark. It’s lethal in heavy concentrations (many who try injecting it die immediately); it’s meant to be ingested. The digestion process distills it to where it just messes you up. Getting ‘colored’ is like taking a massive journey into your own mind. To the outside world, you’re nearly comatose, but to you, it’s a wild trip. A handful of religions have been started after a user took a dip in color. Aside from the toxic element, there’s a chance you won’t come down from the high. They call this ‘getting disconnected.’ Users stay locked in their own head until their brain decays.
En este video teneis como son ya los daños en ciertas naves del juego, es decir, ya estan empezando a aplicar el nuevo modelo que como vimos ya no afecta a la nave entera.
-Chris Roberts on DirectX12 & Vulkan in Star Citizen
PD: Me faltan algunas cosillas referentes al BabyPU (el universo persistente), el Star Marine y el AC2.0 pero no he encontrado a ningun moderador de SC o a ellos mismos decir algo concreto por lo que considero la informacion conjeturas. Ire editando ya que estos dias pre CitizenCon diran cosillas.
Agradecerte el trabajo .La verdad es que se ha notado el veranito.
Un placer
El veranito se ha notado para todos, porque no han sacado practicamente nada de informacion desde la gamescom.
Con suerte en 4 dias empiezan otra vez con ritmo a partir de la CitizenCon
PD: Añadido otro video e informacion sobre los modulos.