Cualquier duda que tengas sobre el juego, instalación, parches nuevos, mecánica del juego, controles y en general todo lo referente al mismo, aquí tienes un lugar donde plasmarlo.
If the "Public Test Universe" button is lit up, then you can click on it and copy over your account. Me and a few others haven't got an email invite, but still got access via our account page.
Si clickeais en el enlace de arriba y os aparece el boton de Public Test Universe, y os deja copiar desde ahi vuestra cuenta, entonces teneis acceso al Social Module del PTU. Os llegara el correo con el pass y tal al email y podreis logear.
-Descarga del PTU 30gb+-
-Si no lo quereis descargar(posiblemente mi caso) hay una semiconfirmacion de que teniendo un acceso al Arena Commander será de libre acceso, gratis. Cosa que veo logica ya que apenas tiene contenido.
-Los invites van a ser en OLEADAS
-PRIORIDAD Cuantas activas en los ultimos dias/semanas
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WLeverett.CIG: Hey guys! We won't be adding more invites tonight... but here a ProTip! If you want in on the next round which is coming in the next 24 hours, make sure you log on to AC right now as the next round will be from players who have actively logged in the last couple of days.
-Los invites de hoy dia 26 de Agosto ya se han lanzado.
Los invites seran lanzados todas las madrugadas hora española.
Los invites seran enviados a vuestro correo, con todas las instrucciones para acceder al PTU correctamente
-Se podrá acceder a lo siguiente:
Ascensor desde el hangar que conecta con ArcCorp, permitiendo a lso jugadores explorar el mapa y las tiendas
Nuevo sistema de chat
Emoticonos
/help para ayuda
-Nuevos terminos de uso y condiciones: Special Terms: Pre-Release Testing
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I. Special Terms: Pre-Release Testing
In its sole discretion, RSI may contact you to review and evaluate the Game, aspects or modules of the Game, or online features as part of, or prior to a wider Alpha test, Beta test, or commercial release thereof (hereafter “Pre-Release Games”) for the purpose of identifying program errors. You will be asked to provide to RSI (and to RSI only) certain feedback and suggestions regarding your experiences while reviewing and evaluating the Pre-Release Games. This process is referred to herein as a “Pre-Release Test.” If it is a closed Pre-Release Test, RSI may ask you to enter into a Pre-Release Software Confidentiality Agreement (“Confidentiality Agreement”) for each specific Pre-Release Test BEFORE you will be allowed to be a tester (“Tester”) and BEFORE any software will be provided or made accessible to you. In such case, your participation as a Tester is subject to the Confidentiality Agreement, in addition to the following terms and conditions which apply to all Pre-Release Tests.
In connection with the Pre-Release Test, RSI may provide you, on a temporary basis, Pre-Release Games, as well as confidential and proprietary information (collectively, “Pre-Release Materials”). You understand and agree that the Pre-Release Materials are confidential or proprietary information of RSI. You agree as a condition of participating in a Pre-Release Test to (i) not copy or reproduce the Pre-Release Materials, (ii) safeguard the Pre-Release Materials and prevent unauthorized access to, reproduction of, disclosure of and/or unauthorized use of, the Pre-Release Materials, and (iii) if applicable, fully comply with the terms and conditions of the Confidentiality Agreement.
You will carry out the testing personally and not provide access to Pre-Release Materials to any other person. You agree that breach of the above obligations will cause irreparable harm to RSI, and RSI is entitled to (in addition to any other remedies available to it) ex parte injunctive relief without bond to prevent the breach or threatened breach of your obligations. Your obligation to keep the Pre-Release Materials confidential will continue until RSI publicly distributes, or has otherwise disclosed to the public through no fault of yours, the Pre-Release Materials that you are testing.
Upon request, you agree to immediately return to RSI all copies of the Pre-Release Material which RSI provided to you.
As a Tester, you are invited to play Pre-Release Games for the sole purpose of evaluating the Pre-Release Games and identifying errors. Nothing in these Terms of Service or any other RSI Terms shall be construed as granting you any rights or privileges of any kind with respect to the Pre-Release Materials or other RSI Content.
THE PRE-RELEASE GAMES ARE PROVIDED FOR TESTING ON AN “AS IS” AND “AS AVAILABLE” BASIS AND WE MAKE NO WARRANTY TO YOU OF ANY KIND, EXPRESS OR IMPLIED UNLESS SUCH WARRANTIES MAY NOT BE EXCLUDED BY LAW IN WHICH CASE SUCH WARRANTIES SHALL BE EXCLUDED TO THE FULLEST EXTENT PERMITTED BY LAW.
When playing some Pre-Release Games, you may accumulate Virtual Goods or other value or status indicators. This data may be reset at any time during the testing process, and it may be reset when the particular Pre-Release Game completes a testing phase. In this case, all player history and data will be erased and each player will return to novice status.
By selecting a “Play” button to start a Pre-Release Game, you agree that: (i) playing Pre-Release Games is at your own risk and you know that the Pre-Release Games may include known or unknown bugs, (ii) any Virtual Goods or other value or status indicators that you achieve through game play may be erased at any time, (iii) RSI has no obligation to make these Pre-Release Games available for play with or without charge for any period of time, nor to make them available at all, (iv) you may need to pay a subscription or access fee in order to access these Pre-Release Games once the Pre-Release Test process is complete or at any time in the future; (v) these Terms of Service apply to your use of the Pre-Release Games during the Pre-Release Test, and (vi) if it is a closed Pre-Release Test, you will keep all information about the Pre-Release Materials confidential as stated above and not disclose such information to any other person.
Pre-Release Test accounts are non-transferable under any circumstances.
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Greetings everyone and happy Wednesday!
If you are receiving this email, you have been specifically invited to PTU to playtest Star Citizen 1.2 which features the multiplayer Area 18 landing zone of ArcCorp in the Stanton system, which you saw in the GamesCom demos.
It's our very first element of the Social Module we're rolling out to our backers... and it's available exclusively to you on PTU starting right now!
PLEASE NOTE: We're respectfully asking our initial test group to refrain from livestreaming and taking screenshots during this test. Not only is Area 18 lacking major features that we will be deploying in the coming weeks, but more importantly, we don't want anything spoiled for all of your other fellow Citizens. We want everyone to have that epic feeling of wonder and surprise when they walk through that elevator for the first time!
You'll be able to log into your Hangar, walk through an elevator, take it up to the ground level of ArcCorp, and explore the main city. From there, you will be able to see other Citizens, chat with each other, run around in various shops and buildings, and explore the very first living, breathing component of multiplayer action in the 'Verse.
This is a very early introduction to the Social Module, but we're extremely proud of this major milestone in building the BDSSE!
PATCH NOTES- NOTAS DEL PARCHE OFICIALES
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Star Citizen Patch 1.2 – PTU
The Social Module has been released to the PTU, and is now available for player testing. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. This patch provides access to our first multiplayer planet side environment, ArcCorp’s Area18 landing zone, with all the scenic vistas our team has been hard at work on. This will also include our first iteration of our augmented reality system, emotes and chat system.
Additions:
Gameplay The main elevator is now active for all pilot hangars and will allow access to our multiplayer ArcCorp module. For Selfland, Revel & York, and Aeroview hangers, you can find the elevator through the double-doors directly behind your character when spawning into the central bay. Once inside, the elevator to ArcCorp is located on your right. For VFG Industrial Hanger, you can find the double-doors underneath the platform where your character spawns, across from any ship you currently have in the central bay. Once you’ve passed through the double doors, the elevator to ArcCorp is located on your right. During this testing phase of the social module and ArcCorp, characters will now appear in one of six random gear loadouts when they spawn into the Hangar. You can only swap between the six loadouts in the Hangar, via the “F6” key. The available loadouts are Marine Light, Medium, Heavy and Outlaw Light, Medium, Heavy. Whatever loadout a character is wearing when they travel to ArcCorp will be retained for the rest of that play session.
User Interface The screenshot keybind has been moved to “Print Screen”. “F12” is now the toggle for the chat interface.
Gameplay Transition animations for moving between standing, crouch and idle have received some minor improvement for a smoother and more realistic experience. Jump animations have received some minor improvements for a smoother experience.
Fixes:
Ships Fixed a collision issue with the Origin M50 Interceptor that allowed players to see into the ship cockpit from the outside and potentially become stuck. Fixed an issue with the Vanduul Glaive, where the pilot hands would not always connect properly with the ship handles and interior components when entering or exiting the ship. Fixed an issue with the beds in the Cutlass Black, where your character would teleport outside of the ship when trying to lay down in the starboard bed.
Environment A number of collision issues that were allowing characters to clip out of the Revel & York hangar have been resolved. A number of collision issues that were allowing characters to clip out of the VFG Industrial Hangar have been resolved.
User Interface Fixed an issue where graphics in the game options menu would occasionally overlap with each other.
Arena Commander Module:
Fixes:
Gameplay Fixed an issue in Arena Commander where hosts were not always being removed from the Lobby when they left the match. Fixed an issue in Arena Commander where the host of a game would sometimes not be able to cancel their search due to matchmaking crashing. Fixed an issue in Arena Commander where players could be put into a broken lobby if the matchmaking service crashed while they were in a game. The HUD colors on the Avenger, Gladiator, Hornet (all variants) and Cutlass (all variants) have been updated to be consistent. Fixed an issue where the countermeasure interface on the Mustang HUD (all variants) would overlap with other UI elements. Fixed an issue where the Vanduul Glaive designated “Tank” at the end of Tutorial Chapter 6 would sometimes become immortal.
Social Module Additions:
Gameplay Our first multiplayer planet side environment, the ArcCorp Area 18 Landing Zone, is now available for testing. During this testing phase where players will have a shared ‘spawn’ location, player collision is disabled on ArcCorp. The first areas available to explore in ArcCorp include: ArcCorp Customs area. Medical Bay. JobWell, sponsored by the Trade and Development Division of ArcCorp. G~Loc Bar. Astro-Armada. Dumper’s Depot. Cubby Blast. Some areas of ArcCorp are not available on the PTU during this initial launch. Some of those intentionally off-limits include: The Casaba Outlet. The Medical Bay Emergency Room. The ArcCorp landing pad. The elevator to the second floor of Astro-Armada. The firing range at Cubby Blast. You can return to your Hangar when you’re done exploring ArcCorp, via the transport elevator in ArcCorp customs that you originally arrived in. You can also leave via the “Return to Hanger” button in the game menu. Our first set of fully animated emotes are now available for players to use in ArcCorp and the Hangar. The full list of available emotes and their variations can be viewed in the chat interface, via the “?” button. Augmented Reality is now available for players to test in ArcCorp. You can access this new functionality via the “F2” key. Our chat interface has launched and is now available for players to use in both ArcCorp and the Hangar. You can bring up the chat interface via “F12”. Players can now chat in our first channel (designated Local at the moment) which is shared between the multiplayer ArcCorp and single player Hangar.
Known Issues:
Gameplay Player collision will sometimes disable during game play within ArcCorp Players will sometimes appear to T-pose while running upstairs Player character animations will sometimes desync between clients
User Interface The chat interface cannot be resized Many of the buttons in the chat interface are intentionally grayed out while their functionality is receiving additional polish Chat scroll will stop updating when chat is spammed excessively Social Module elevator UI will incorrectly display “Connection Failed” instead of a “Server Full” message Augmented Reality text will sometimes not display other players’ names Client crash will occur when F12 is spammed excessively to open and close the chat window There is only one chat channel across all game modes and instances
Para la invitacion, es random, pero han dicho que la prioridad es si habeis logeado/logeais estos dias.
Iran incrementando el nivel de invitaciones estos dias para hacer los llamados stress tests.
Yo por mi parte esperare a la version normal, por un lado porque no tengo mucho tiempo y por otro porque estamos en una alpha y considero innecesario el ptu, porque a mi vista el "estable" es de pruebas xD.
Cuando estemos en beta si lo considerare a parte cada cosa
Star Citizen Patch 1.2.0a Patch
As Bearded-CIG mentioned previously, invites to the PTU are going to be going out in waves. This is to allow us to monitor and gather information about how various aspects of the game aspects are behaving at different population levels. Invites will be sent via email and include steps for how to get into the PTU. As always, it's a good idea to be wary of any emails that you think may not be legitimate. If you aren't sure about the legitimacy of an email and don't want to click on a link to protect your computer security, right click the link, select "copy link location" and paste it into a search engine like google. Most popular search engines will give a warning if a site is malicious.
Customer Service does not have control over who it getting invites. Please don't contact them for invites and make more work for them. If you'd like an invite and haven't gotten one, be patient and keep an eye out for emails as we expand the pool of testers. Thank you so much for your cooperation!
This hotfix patch has been focused on known and emerging issues from our PTU on ArcCorp. Our current patch notes are hosted on the PTU website and can be found here. Access to the PTU patch notes require a PTU account, and remember to use the Password that was sent by RSI via email after copying your account over!
Hangar Module:
Ships:
Fixed an issue where the pilot seat in the Constellation (all variants) could not be interacted with by characters.
User Interface
Fixed an issue where the scroll bars within the game menus would occasionally stop accepting input from the mouse scroll wheel.
Fixed an issue where the expandable menus in the Keybindings and Advanced Keybindings menu would sometimes appear blank.
Fixed an issue where some control options were missing from the main game menu.
Arena Commander Module:
Gameplay
Fixed an issue in the Tutorial, Chapter 4, where the interior/exterior of the Gladius would sometimes appear as damaged after taking off.
The chat UI can no longer be opened via F12 while a Hint is on-screen, preventing players from being stuck on the Hint.
Ships
Fixed an issue with the rockets on the Mustang Delta, where they would sometimes misfire, explode in the pod, or not detonate properly on hitting the target.
Social Module:
Gameplay
Characters can no longer enter prone via a console controller.
Character
Characters will no longer run out of sprint stamina in ArcCorp. This is temporary, not a permanent change.
Environment
Fixed an issue with some bottles in the G-Loc bar were clipping with other objects incorrectly.
Fixed a number of collision and clipping issues in and around the M50 displayed in Astro-Armada.
Fixed an issue of collision on either side of the Astro-Armada elevator that was allowing players to fall through the level.
Fixed an issue where the wall at the back of Dumpers Depot would disappear on low graphic settings.
Fixed an issue where the Casaba Outlet sign would say “Casada” and would be missing the word “Outlet” on low graphic settings.
User Interface
Fixed an issue where spamming F12 (open and close the chat UI) or F2 (Augmented Reality) would crash the game client.
Fixed an issue where the chat interface would stop updating and not scroll down when chat was receiving excessive inputs.
Before logging into the new PTU build::
1. Restart the launcher
2. Finish patching
3. Hit the cog in the upper right
4. Click the 'Verify' button to check the files that were downloaded
Star Citizen Patch 1.2.0b Patch
Arena Commander Module:
-Vanduul Glaive can now extend its blade
-Vanduul Scythe can now extend its blade
(HUD interaction can be turned on by pressing the Home button and then clicking on the blade platform to extend the weapon)
-Vixen and Warlord should no longer play weapon fire audio when they aren't firing their weapons
-Contact list is now disable in Arena Commander so that it doesn't conflict with target focus
Social Module:
-AFK clients will now be kicked from the server after an extended period of inactivity
-Ability to go prone by holding ctrl+b button on a controller has been removed due to collision being prone to error (yes that's a pun)
-Fixed an issue where disconnecting from ArcCorp would prevent a client from being able to enter any kind of instance
-Fixed an issue where failing to connect to ArcCorp would prevent a client from being able to enter any kind of instance
-Adjusted collision on some of the boxes so that characters aren't floating in the air when standing on them
-Fixed an issue where clients would see other characters T-pose when moving up or down stairs
hola a todos , despues de tres dias de descarga ..por fin entre al juego.
Me veo solo la cabeza,el cuerpo se lo comio el tiburon o un pez espada jajaja ,cuando entro al ascensor pongo codigo,y al entrar me da fallo.
es por mal descargado ? uf vaya kk ,os paso alguno ? aaaaiiiimm
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